Files
tect_gen/src/subplate_automation.rs
T
2026-07-07 23:40:51 +03:00

429 lines
13 KiB
Rust

use crate::collision_world::{CollisionBody, CollisionWorld};
use crate::hex_table::HexTable;
use crate::table::{IntoImage, Table};
use crate::{SeededRng, RECTANGLE_SIDE};
use bevy::asset::{Assets, RenderAssetUsages};
use bevy::image::Image;
use bevy::input::ButtonInput;
use bevy::prelude::*;
use bevy::render::render_resource::{Extent3d, TextureDimension, TextureFormat};
use rand::RngExt;
use rand_chacha::ChaCha8Rng;
use std::collections::HashMap;
pub fn update_automation_view(
query: Single<(&Sprite, &SubPlateAutomation)>,
request: Single<(&ViewRedrawRequest, Entity)>,
mut images: ResMut<Assets<Image>>,
mut commands: Commands,
) {
let (sprite, automation) = query.into_inner();
let image = automation.world.get_image_data();
images.insert(sprite.image.id(), image).unwrap();
commands.entity(request.into_inner().1).despawn();
}
pub fn update_automation(
query: Single<(&mut SubPlateAutomation, Entity)>,
mut hex_query: Single<(&mut HexMatrixBuild, Entity)>,
mut seeded_rng: ResMut<SeededRng>,
keys: Res<ButtonInput<KeyCode>>,
mut commands: Commands,
mut images: ResMut<Assets<Image>>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
hex_view: Single<Entity, With<HexMatrixView>>,
) {
let (mut automation, entity) = query.into_inner();
if keys.just_pressed(KeyCode::Space) || keys.all_pressed([KeyCode::Space, KeyCode::ShiftLeft]) {
let random = &mut seeded_rng.0;
automation.next(random);
commands.spawn(ViewRedrawRequest);
}
if keys.just_pressed(KeyCode::AltLeft) {
let random = &mut seeded_rng.0;
for i in 1..=16 {
automation.seed(random, i * 8);
}
commands.spawn(ViewRedrawRequest);
}
if keys.just_pressed(KeyCode::AltRight) {
automation.smooth();
commands.spawn(ViewRedrawRequest);
}
if keys.just_pressed(KeyCode::KeyS) {
automation.calculate_subplates();
}
if keys.just_pressed(KeyCode::KeyF) {
automation.calculate_front_lines(&mut commands, &mut hex_query, &automation);
}
if keys.just_pressed(KeyCode::Enter) {
commands.entity(entity).despawn();
create_collision_world(
commands,
&automation,
&hex_query,
images,
meshes,
materials,
hex_view,
);
}
}
fn create_collision_world(
mut commands: Commands,
query: &Mut<SubPlateAutomation>,
hex_query: &Single<(&mut HexMatrixBuild, Entity)>,
mut images: ResMut<Assets<Image>>,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
hex_view: Single<Entity, With<HexMatrixView>>,
) {
println!("Switching to CollisionAutomation");
let mut colors = query.world.data.clone();
colors.sort();
colors.dedup();
colors.remove(0);
let mut territories = vec![Vec::<(usize, usize)>::new(); colors.len()];
let mut borders = vec![Vec::<Vec2>::new(); colors.len()];
for x in 0..query.world.side {
for y in 0..query.world.side {
let color = *query.world.get_dim(x, y);
if color == 0 {
continue;
}
let index = colors.iter().position(|v| *v == color).unwrap();
territories[index].push((x, y));
}
}
let hex_matrix = &hex_query.0.hex_matrix;
for x in 0..hex_matrix.dimensions.0 {
for y in 0..hex_matrix.dimensions.1 {
let color = *hex_matrix.get_dim(x, y);
if color == 0 {
continue;
}
let index = colors.iter().position(|v| *v == color).unwrap();
let coordinates = hex_matrix.get_offset_of(x, y);
borders[index].push(Vec2::new(coordinates.0, coordinates.1));
}
}
let view_offset = query.world.side as f32 / 2.0;
let plates_data = territories
.iter()
.map(|v| {
let center = v
.iter()
.map(|(x, y)| Vec2::new(*x as f32 - view_offset, -(*y as f32) + view_offset))
.collect::<Vec<_>>()
.into_iter()
.sum::<Vec2>()
/ v.len() as f32;
let xs = v.iter().map(|(x, y)| *x).collect::<Vec<_>>();
let ys = v.iter().map(|(x, y)| *y).collect::<Vec<_>>();
let max_x = *xs.iter().max().unwrap();
let max_y = *ys.iter().max().unwrap();
let min_x = *xs.iter().min().unwrap();
let min_y = *ys.iter().min().unwrap();
let mut image = Image::new_fill(
Extent3d {
width: (max_x - min_x) as u32 + 1,
height: (max_y - min_y) as u32 + 1,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&[0, 0, 0, 0],
TextureFormat::Rgba8UnormSrgb,
RenderAssetUsages::default(),
);
let size = image.size();
v.into_iter().for_each(|(x, y)| {
let position = ((*x - min_x) as u32, (*y - min_y) as u32);
image
.set_color_at(position.0, position.1, Color::WHITE)
.unwrap();
});
let image_offset = Vec2::new(
min_x as f32 + size.x as f32 / 2.0 - view_offset,
-(min_y as f32) - size.y as f32 / 2.0 + view_offset,
);
(v.len(), image_offset, image, center - image_offset)
})
.collect::<Vec<_>>();
let mut world = CollisionWorld { bodies: vec![] };
let border_color = materials.add(Color::srgb_u8(0, 255, 0));
let border_shape = meshes.add(Circle::new(1.0));
let center_color = materials.add(Color::srgb_u8(63, 0, 255));
let center_shape = meshes.add(Circle::new(5.0));
let mut parts = Vec::with_capacity(plates_data.len());
for index in 0..plates_data.len() {
let (mass, center, image, offset) = plates_data.get(index).unwrap();
let image_handle = images.add(image.clone());
let view_id = commands.spawn((Sprite::from_image(image_handle),)).id();
let mass_id = commands
.spawn((
Transform::from_xyz(offset.x, offset.y, 2.0),
Mesh2d(center_shape.clone()),
MeshMaterial2d(center_color.clone()),
))
.id();
let border = borders[index].iter().map(|border_point| {
let border_point = Vec2::new(border_point.x - view_offset, -border_point.y + view_offset);
let delta = border_point - center;
commands
.spawn((
Transform::from_xyz(delta.x, delta.y, 2.0),
Mesh2d(border_shape.clone()),
MeshMaterial2d(border_color.clone()),
))
.id()
}).collect::<Vec<_>>();
let mut entity = commands.spawn((Transform::from_xyz(center.x, center.y, 0.0),));
entity.add_child(view_id);
entity.add_child(mass_id);
let entity_id = entity.id();
parts.push(entity_id);
entity.add_children(border.as_slice());
let col_body = CollisionBody {
value: colors[index],
position: *center,
border: borders[index].clone(),
forces: vec![],
mass: *mass as f32,
};
world.bodies.push(col_body);
}
let scale = RECTANGLE_SIDE / query.world.side as f32;
commands
.spawn(
(Transform {
translation: Vec3::ZERO,
rotation: Quat::default(),
scale: vec3(scale, scale, 1.0),
}),
)
.add_children(parts.as_slice());
commands.entity(*hex_view).despawn();
}
#[derive(Component)]
pub struct SubPlateAutomation {
pub(crate) world: Table<u8>,
}
impl SubPlateAutomation {
fn next(&mut self, rng: &mut ChaCha8Rng) {
for index in 0..self.world.side * self.world.side {
let current_color = *self.world.get(index);
if current_color == 0 || current_color != u8::MAX {
continue;
}
if rng.random::<f32>() < 0.8 {
continue;
}
let around = self
.world
.around_line(index)
.iter()
.filter(|v| ***v != u8::MAX && ***v != 0)
.map(|color| (*color).clone())
.collect::<Vec<_>>();
if around.len() == 0 {
continue;
}
let color = around[rng.random_range(0..around.len())];
self.world.set(index, color);
}
// println!("Done in {} mcs", time.elapsed().as_micros());
}
fn smooth(&mut self) {
let range = 0..self.world.side * self.world.side;
for index in range {
let around = self.world.around_line(index);
let mut counts: Vec<(u8, u8)> = vec![];
for p in around {
for count_index in 0..counts.len() {
if counts[count_index].0 == *p {
counts[count_index].1 += 1;
continue;
}
}
counts.push((p.clone(), 1));
}
self.world
.set(index, counts.iter().max_by_key(|(_, c)| c).unwrap().0);
}
}
fn seed(&mut self, rng: &mut ChaCha8Rng, value: u8) {
let len = (self.world.side * self.world.side) as f32;
loop {
let index = (rng.random::<f32>() * len) as usize;
if *self.world.get(index) == 0 {
continue;
}
self.world.set(index, value);
break;
}
}
fn calculate_front_lines(
&self,
commands: &mut Commands,
mut hex_query: &mut Single<(&mut HexMatrixBuild, Entity)>,
automation: &SubPlateAutomation,
) {
let table = &mut hex_query.0.hex_matrix;
let mut table_copy = table.clone();
for x in 0..table.dimensions.0 {
for y in 0..table.dimensions.1 {
let color = *table.get_on_square_table(x, y, &automation.world);
table.set_dim(x, y, color);
}
}
for x in 0..table.dimensions.0 {
for y in 0..table.dimensions.1 {
let color = table.get_dim(x, y);
if *color == 0 {
continue;
}
let around = table.around(x, y);
if around.iter().all(|x1| *x1 == around[0]) {
table_copy.set_dim(x, y, 0);
} else {
table_copy.set_dim(x, y, *color);
}
}
}
hex_query.0.hex_matrix = table_copy;
commands.spawn(HexMatrixRedrawRequest);
}
fn calculate_subplates(&self) {
let mut list: HashMap<u8, Vec<usize>> = HashMap::new();
self.world
.iter()
.zip(0..self.world.data.len())
.for_each(|(world, index)| {
if list.contains_key(world) {
list.get_mut(world).unwrap().push(index);
} else {
list.insert(world.clone(), vec![index]);
}
});
println!(
"{:?}",
list.iter()
.map(|(c, v)| (c.clone(), v.len()))
.collect::<Vec<_>>()
);
}
}
pub fn setup_hex_matrix(
request_query: Single<(&HexMatrixRequest, Entity)>,
view_query: Single<&Sprite, With<HexMatrixView>>,
mut automation_query: Single<&SubPlateAutomation>,
mut commands: Commands,
mut images: ResMut<Assets<Image>>,
) {
let entity = request_query.into_inner().1;
let automation = automation_query.into_inner();
commands.entity(entity).despawn();
println!("Seed hex matrix");
let resolution = automation.world.side / 4;
let hex_table = HexTable::new(resolution, 0, 4.0);
let image = hex_table.get_image_data();
let sprite = view_query.into_inner();
images.insert(sprite.image.id(), image).unwrap();
commands.spawn(HexMatrixBuild {
hex_matrix: hex_table,
});
}
pub fn update_hex_matrix_view(
data_query: Single<&HexMatrixBuild>,
request_query: Single<Entity, With<HexMatrixRedrawRequest>>,
view_query: Single<&Sprite, With<HexMatrixView>>,
mut commands: Commands,
mut images: ResMut<Assets<Image>>,
) {
let req = request_query.into_inner();
commands.entity(req).despawn();
println!("Update hex matrix view");
let table = data_query.into_inner();
let image = table.hex_matrix.get_image_data();
let sprite = view_query.into_inner();
images.insert(sprite.image.id(), image).unwrap();
}
#[derive(Component)]
pub struct HexMatrixRequest;
#[derive(Component)]
pub struct HexMatrixRedrawRequest;
#[derive(Component)]
pub struct ViewRedrawRequest;
#[derive(Component)]
pub struct HexMatrixView;
#[derive(Component)]
pub struct HexMatrixBuild {
hex_matrix: HexTable<u8>,
}