Change table type of subplate_automation
This commit is contained in:
+102
-28
@@ -1,17 +1,15 @@
|
||||
use crate::basic::{IntoImage, Table};
|
||||
use crate::hex_table::HexTable;
|
||||
use crate::{RECTANGLE_SIDE, SeededRng};
|
||||
use crate::SeededRng;
|
||||
use bevy::asset::{Assets, RenderAssetUsages};
|
||||
use bevy::image::{BevyDefault, Image};
|
||||
use bevy::input::ButtonInput;
|
||||
use bevy::math::Vec2;
|
||||
use bevy::prelude::{Color, Commands, Component, Entity, KeyCode, Query, Res, ResMut, Sprite, With};
|
||||
use bevy::prelude::{Color, Commands, Component, Entity, KeyCode, Query, Res, ResMut, Sprite, Text, With};
|
||||
use bevy::render::render_resource::{Extent3d, TextureDimension, TextureFormat};
|
||||
use bevy::tasks::futures_lite::StreamExt;
|
||||
use rand::RngExt;
|
||||
use rand_chacha::ChaCha8Rng;
|
||||
use rayon::iter::IntoParallelIterator;
|
||||
use rayon::iter::ParallelIterator;
|
||||
use std::collections::HashMap;
|
||||
use std::time::Instant;
|
||||
|
||||
pub fn update_automation_view(
|
||||
@@ -42,9 +40,10 @@ pub fn update_automation_view(
|
||||
|
||||
pub fn update_automation(
|
||||
mut query: Query<(&mut SubPlateAutomation, Entity)>,
|
||||
mut hex_query: Query<&HexMatrixBuild>,
|
||||
mut seeded_rng: ResMut<SeededRng>,
|
||||
keys: Res<ButtonInput<KeyCode>>,
|
||||
commands: Commands,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if query.is_empty() {
|
||||
return;
|
||||
@@ -60,17 +59,27 @@ pub fn update_automation(
|
||||
if keys.just_pressed(KeyCode::AltLeft) {
|
||||
let random = &mut seeded_rng.0;
|
||||
|
||||
automation.seed(random);
|
||||
for _ in 0..16 {
|
||||
automation.seed(random);
|
||||
}
|
||||
}
|
||||
|
||||
if keys.just_pressed(KeyCode::AltRight) {
|
||||
automation.smooth();
|
||||
// if keys.just_pressed(KeyCode::AltRight) {
|
||||
// automation.smooth();
|
||||
// }
|
||||
|
||||
if keys.just_pressed(KeyCode::KeyS) {
|
||||
automation.calculate_subplates(&mut commands);
|
||||
}
|
||||
|
||||
if keys.just_pressed(KeyCode::KeyF) {
|
||||
automation.calculate_front_lines(&mut commands, hex_query);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct SubPlateAutomation {
|
||||
pub(crate) world: Table<Color>,
|
||||
pub(crate) world: Table<u8>,
|
||||
}
|
||||
|
||||
impl SubPlateAutomation {
|
||||
@@ -79,7 +88,7 @@ impl SubPlateAutomation {
|
||||
|
||||
for index in 0..self.world.side * self.world.side {
|
||||
let current_color = *self.world.get(index);
|
||||
if current_color == Color::NONE || current_color != Color::WHITE {
|
||||
if current_color == 0 || current_color != u8::MAX {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -91,7 +100,7 @@ impl SubPlateAutomation {
|
||||
.world
|
||||
.around_line(index)
|
||||
.iter()
|
||||
.filter(|v| ***v != Color::WHITE && ***v != Color::NONE)
|
||||
.filter(|v| ***v != u8::MAX && ***v != 0)
|
||||
.map(|color| (*color).clone())
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
@@ -103,14 +112,13 @@ impl SubPlateAutomation {
|
||||
self.world.set(index, color);
|
||||
}
|
||||
|
||||
println!("Time elapsed: {:?} ms", time.elapsed().as_millis());
|
||||
}
|
||||
|
||||
fn smooth(&mut self) {
|
||||
let range = 0..self.world.side * self.world.side;
|
||||
for index in range {
|
||||
let around = self.world.around_line(index);
|
||||
let mut counts: Vec<(Color, u8)> = vec![];
|
||||
let mut counts: Vec<(u8, u8)> = vec![];
|
||||
for p in around {
|
||||
for count_index in 0..counts.len() {
|
||||
if counts[count_index].0 == *p {
|
||||
@@ -129,15 +137,44 @@ impl SubPlateAutomation {
|
||||
let len = (self.world.side * self.world.side) as f32;
|
||||
loop {
|
||||
let index = (rng.random::<f32>() * len) as usize;
|
||||
if *self.world.get(index) == Color::NONE {
|
||||
if *self.world.get(index) == 0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
self.world
|
||||
.set(index, Color::hsv(rng.random::<f32>() * 360.0, 1.0, 1.0));
|
||||
.set(index, rng.random::<u8>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
fn calculate_front_lines(&self, commands: &mut Commands, hex_query: Query<&HexMatrixBuild>) {
|
||||
|
||||
let generator = &hex_query.iter().next().unwrap().hex_matrix;
|
||||
let all_points = generator.calculate();
|
||||
|
||||
let own_points = all_points.iter().map(|(x, y)| {
|
||||
let x_table = *x as usize;
|
||||
let y_table = *y as usize;
|
||||
|
||||
(*self.world.get_dim(x_table, y_table), x, y)
|
||||
}).filter(|(v, _, _)| {
|
||||
*v != 0
|
||||
});
|
||||
|
||||
commands.spawn((HexMatrixRedrawRequest));
|
||||
}
|
||||
fn calculate_subplates(&self, commands: &mut Commands) {
|
||||
let mut list : HashMap<u8, Vec<usize>> = HashMap::new();
|
||||
self.world.iter().zip(0..self.world.data.len()).for_each(|(world, index)| {
|
||||
if list.contains_key(world) {
|
||||
list.get_mut(world).unwrap().push(index);
|
||||
}
|
||||
else {
|
||||
list.insert(world.clone(), vec![index]);
|
||||
}
|
||||
});
|
||||
println!("{:?}", list.iter().map(|(c, v)| (c.clone(), v.len())).collect::<Vec<_>>());
|
||||
}
|
||||
}
|
||||
|
||||
pub fn setup_hex_matrix(
|
||||
@@ -159,17 +196,13 @@ pub fn setup_hex_matrix(
|
||||
|
||||
let resolution = automation.world.side / 4;
|
||||
|
||||
let generator = HexTable::new(resolution);
|
||||
let generator = HexTable::new(resolution, 4.0);
|
||||
let mut table = Table::new(false, automation.world.side);
|
||||
generator.calculate().iter().for_each(|(x, y)| {
|
||||
let x = (x * 4.0) as usize;
|
||||
let y = (y * 4.0) as usize;
|
||||
let x = *x as usize;
|
||||
let y = *y as usize;
|
||||
|
||||
if x + y * table.side >= table.data.len() {
|
||||
return;
|
||||
}
|
||||
|
||||
if *automation.world.get_dim(x, y) == Color::NONE {
|
||||
if *automation.world.get_dim(x, y) == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -195,17 +228,58 @@ pub fn setup_hex_matrix(
|
||||
images.remove(sprite.image.id());
|
||||
images.insert(sprite.image.id(), image).unwrap();
|
||||
commands.spawn((HexMatrixBuild{
|
||||
points: table
|
||||
},));
|
||||
points: table,
|
||||
hex_matrix: generator,
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
pub fn update_hex_matrix_view(
|
||||
mut data_query: Query<&HexMatrixBuild>,
|
||||
mut request_query: Query<Entity, With<HexMatrixRedrawRequest>>,
|
||||
mut view_query: Query<&Sprite, With<HexMatrixView>>,
|
||||
mut commands: Commands,
|
||||
mut images: ResMut<Assets<Image>>,
|
||||
){
|
||||
if request_query.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let req = request_query.iter_mut().next().unwrap();
|
||||
commands.entity(req).despawn();
|
||||
println!("Update hex matrix view");
|
||||
let table = data_query.iter_mut().next().unwrap();
|
||||
let data = table.points.get_image_data();
|
||||
|
||||
let image = Image::new(
|
||||
Extent3d {
|
||||
width: table.points.side as u32,
|
||||
height: table.points.side as u32,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
TextureDimension::D2,
|
||||
data,
|
||||
TextureFormat::bevy_default(),
|
||||
RenderAssetUsages::default(),
|
||||
);
|
||||
|
||||
let sprite = view_query.iter().next().unwrap();
|
||||
|
||||
|
||||
images.remove(sprite.image.id());
|
||||
images.insert(sprite.image.id(), image).unwrap();
|
||||
}
|
||||
#[derive(Component)]
|
||||
pub struct HexMatrixRequest;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct HexMatrixRedrawRequest;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct HexMatrixView;
|
||||
|
||||
#[derive(Component)]
|
||||
pub struct HexMatrixBuild{
|
||||
points: Table<bool>
|
||||
}
|
||||
points: Table<bool>,
|
||||
hex_matrix: HexTable
|
||||
}
|
||||
Reference in New Issue
Block a user