Change inner hex table code
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@@ -1,4 +1,4 @@
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use crate::basic::{IntoImage, Table};
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use crate::table::{IntoImage, Table};
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use crate::hex_table::HexTable;
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use crate::SeededRng;
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use bevy::asset::{Assets, RenderAssetUsages};
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@@ -196,7 +196,7 @@ pub fn setup_hex_matrix(
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let resolution = automation.world.side / 4;
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let generator = HexTable::new(resolution, 4.0);
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let generator = HexTable::new(resolution, true, 4.0);
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let mut table = Table::new(false, automation.world.side);
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generator.calculate().iter().for_each(|(x, y)| {
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let x = *x as usize;
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@@ -281,5 +281,5 @@ pub struct HexMatrixView;
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#[derive(Component)]
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pub struct HexMatrixBuild{
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points: Table<bool>,
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hex_matrix: HexTable
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hex_matrix: HexTable<bool>
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}
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