Change inner hex table code

This commit is contained in:
2026-06-28 13:57:55 +03:00
parent fabc03b701
commit d57f986117
6 changed files with 56 additions and 27 deletions
+3 -3
View File
@@ -1,4 +1,4 @@
use crate::basic::{IntoImage, Table};
use crate::table::{IntoImage, Table};
use crate::hex_table::HexTable;
use crate::SeededRng;
use bevy::asset::{Assets, RenderAssetUsages};
@@ -196,7 +196,7 @@ pub fn setup_hex_matrix(
let resolution = automation.world.side / 4;
let generator = HexTable::new(resolution, 4.0);
let generator = HexTable::new(resolution, true, 4.0);
let mut table = Table::new(false, automation.world.side);
generator.calculate().iter().for_each(|(x, y)| {
let x = *x as usize;
@@ -281,5 +281,5 @@ pub struct HexMatrixView;
#[derive(Component)]
pub struct HexMatrixBuild{
points: Table<bool>,
hex_matrix: HexTable
hex_matrix: HexTable<bool>
}