Images of plates creating and drawing
This commit is contained in:
@@ -0,0 +1,16 @@
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use bevy::prelude::*;
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use crate::collision_world::CollisionWorld;
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use crate::hex_table::HexTable;
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use crate::table::Table;
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#[derive(Component)]
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pub struct Plate{
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}
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#[derive(Component)]
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pub struct CollisionAutomation {
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pub world: CollisionWorld<u8>,
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pub view: Table<u8>,
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pub border: HexTable<u8>,
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}
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+7
-17
@@ -2,28 +2,18 @@ use bevy::prelude::*;
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#[derive(Clone)]
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pub struct CollisionWorld<T: Clone> {
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bodies: Vec<CollisionBody<T>>
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pub(crate) bodies: Vec<CollisionBody<T>>
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}
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#[derive(Clone)]
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pub struct CollisionBody<T: Clone> {
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value: T,
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offset: Vec2,
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border: Vec<Vec2>,
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forces: Vec<Vec2>,
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resistance: f32,
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pub(crate) value: T,
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pub(crate) position: Vec2,
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pub(crate) border: Vec<Vec2>,
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pub(crate) forces: Vec<Vec2>,
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pub(crate) mass: f32,
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}
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impl<T: Clone> CollisionWorld<T> {
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pub fn new(parts: Vec<(Vec<Vec2>, T)>) -> CollisionWorld<T> {
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Self{
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bodies: parts.iter().map(|(border, id)| {CollisionBody{
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value: id.clone(),
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offset: Vec2::ZERO,
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forces: vec![Vec2::ZERO; border.len()],
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border: border.clone(),
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resistance: 1.0,
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}}).collect(),
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}
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}
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}
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+2
-1
@@ -5,6 +5,7 @@ mod seed_automation;
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mod subplate_automation;
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mod table;
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mod collision_world;
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mod collision_automation;
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use crate::subplate_automation::HexMatrixView;
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use crate::table::{Table};
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@@ -56,7 +57,7 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
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commands.spawn((shape, automation, Moving));
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let seeded_rng = ChaCha8Rng::seed_from_u64(rand::random());
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let seeded_rng = ChaCha8Rng::seed_from_u64(0);
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commands.insert_resource(SeededRng(seeded_rng));
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let mut hex_image = Image::default();
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@@ -4,7 +4,7 @@ use crate::SeededRng;
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use bevy::asset::Assets;
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use bevy::image::Image;
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use bevy::input::ButtonInput;
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use bevy::prelude::{Commands, Component, Entity, KeyCode, Query, Res, ResMut, Single, Sprite};
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use bevy::prelude::*;
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use rand::RngExt;
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use rand_chacha::ChaCha8Rng;
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use rayon::iter::IndexedParallelIterator;
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@@ -21,14 +21,13 @@ pub fn update_automation_view(
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let (sprite, automation) = query.into_inner();
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let image = automation.world.get_image_data();
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// images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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commands.entity(request.into_inner().1).despawn();
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}
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pub fn update_automation(
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mut query: Single<(&mut PlateAutomation, Entity)>,
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query: Single<(&mut PlateAutomation, Entity)>,
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mut seeded_rng: ResMut<SeededRng>,
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keys: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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@@ -4,7 +4,7 @@ use crate::SeededRng;
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use bevy::asset::Assets;
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use bevy::image::Image;
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use bevy::input::ButtonInput;
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use bevy::prelude::{Commands, Component, Entity, KeyCode, Query, Res, ResMut, Single, Sprite};
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use bevy::prelude::*;
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use rand::RngExt;
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use rand_chacha::ChaCha8Rng;
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@@ -18,12 +18,11 @@ pub fn update_automation_view(
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let image = automation.world.get_image_data();
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// images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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}
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pub fn update_automation(
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mut query: Single<(&mut SeedAutomation, Entity)>,
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query: Single<(&mut SeedAutomation, Entity)>,
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mut seeded_rng: ResMut<SeededRng>,
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keys: Res<ButtonInput<KeyCode>>,
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mut commands: Commands) {
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+146
-36
@@ -1,13 +1,12 @@
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use crate::collision_world::{CollisionBody, CollisionWorld};
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use crate::hex_table::HexTable;
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use crate::table::{IntoImage, Table};
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use crate::SeededRng;
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use bevy::asset::Assets;
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use crate::{Moving, SeededRng};
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use bevy::asset::{Assets, RenderAssetUsages};
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use bevy::image::Image;
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use bevy::input::ButtonInput;
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use bevy::prelude::{
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Commands, Component, Entity, KeyCode, Query, Res, ResMut, Single, Sprite,
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With,
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};
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use bevy::prelude::*;
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use bevy::render::render_resource::{Extent3d, TextureDimension, TextureFormat};
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use rand::RngExt;
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use rand_chacha::ChaCha8Rng;
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use std::collections::HashMap;
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@@ -22,7 +21,6 @@ pub fn update_automation_view(
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let (sprite, automation) = query.into_inner();
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let image = automation.world.get_image_data();
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// images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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commands.entity(request.into_inner().1).despawn();
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@@ -30,35 +28,33 @@ pub fn update_automation_view(
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pub fn update_automation(
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query: Single<(&mut SubPlateAutomation, Entity)>,
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hex_query: Single<&mut HexMatrixBuild>,
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mut hex_query: Single<&mut HexMatrixBuild>,
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mut seeded_rng: ResMut<SeededRng>,
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keys: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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mut images: ResMut<Assets<Image>>,
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) {
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let (mut automation, _entity) = query.into_inner();
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let (mut automation, entity) = query.into_inner();
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if keys.just_pressed(KeyCode::Space) || keys.all_pressed([KeyCode::Space, KeyCode::ShiftLeft]) {
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let random = &mut seeded_rng.0;
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automation.next(random);
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commands.spawn(ViewRedrawRequest);
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}
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if keys.just_pressed(KeyCode::AltLeft) {
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let random = &mut seeded_rng.0;
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for _ in 0..16 {
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automation.seed(random);
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for i in 1..=16 {
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automation.seed(random, i * 8);
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}
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commands.spawn(ViewRedrawRequest);
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}
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if keys.just_pressed(KeyCode::AltRight) {
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automation.smooth();
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commands.spawn(ViewRedrawRequest);
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}
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if keys.just_pressed(KeyCode::KeyS) {
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@@ -66,9 +62,130 @@ pub fn update_automation(
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}
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if keys.just_pressed(KeyCode::KeyF) {
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automation.calculate_front_lines(&mut commands, hex_query, &automation);
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automation.calculate_front_lines(&mut commands, &mut hex_query, &automation);
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}
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if keys.just_pressed(KeyCode::Enter) {
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// commands.entity(entity).despawn();
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create_collision_world(commands, &automation, &hex_query, images);
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}
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}
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fn create_collision_world(
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mut commands: Commands,
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query: &Mut<SubPlateAutomation>,
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hex_query: &Single<&mut HexMatrixBuild>,
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mut images: ResMut<Assets<Image>>,
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) {
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println!("Switching to CollisionAutomation");
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let mut colors = query.world.data.clone();
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colors.sort();
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colors.dedup();
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colors.remove(0);
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let mut territories = vec![Vec::<(usize, usize)>::new(); colors.len()];
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let mut borders = vec![Vec::<Vec2>::new(); colors.len()];
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for x in 0..query.world.side {
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for y in 0..query.world.side {
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let color = *query.world.get_dim(x, y);
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if color == 0 {
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continue;
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}
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let index = colors.iter().position(|v| *v == color).unwrap();
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territories[index].push((x, y));
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}
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}
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for x in 0..hex_query.hex_matrix.dimensions.0 {
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for y in 0..hex_query.hex_matrix.dimensions.1 {
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let color = *query.world.get_dim(x, y);
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if color == 0 {
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continue;
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}
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let index = colors.iter().position(|v| *v == color).unwrap();
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let coordinates = hex_query.hex_matrix.get_offset_of(x, y);
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borders[index].push(Vec2::new(coordinates.0, coordinates.1));
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}
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}
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let plates_data = territories
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.iter()
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.map(|v| {
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let center = v
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.iter()
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.map(|(x, y)| Vec2::new(*x as f32, *y as f32))
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.collect::<Vec<_>>()
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.into_iter()
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.sum::<Vec2>()
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/ v.len() as f32;
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let xs = v.iter().map(|(x, y)| *x).collect::<Vec<_>>();
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let ys = v.iter().map(|(x, y)| *y).collect::<Vec<_>>();
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let max_x = *xs.iter().max().unwrap();
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let max_y = *ys.iter().max().unwrap();
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let min_x = *xs.iter().min().unwrap();
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let min_y = *ys.iter().min().unwrap();
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let mut image = Image::new_fill(
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Extent3d {
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width: (max_x - min_x) as u32 + 1,
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height: (max_y - min_y) as u32 + 1,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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&[0, 0, 0, 0],
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TextureFormat::Rgba8UnormSrgb,
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RenderAssetUsages::default(),
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);
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let size = image.size();
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v.into_iter().for_each(|(x, y)| {
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let position = ((*x - min_x) as u32, (*y - min_y) as u32);
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image
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.set_color_at(position.0, position.1, Color::WHITE)
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.unwrap();
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});
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let image_offset = Vec2::new(min_x as f32, min_y as f32);
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(v.len(), image_offset, image, Vec2::ZERO)
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})
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.collect::<Vec<_>>();
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let mut world = CollisionWorld { bodies: vec![] };
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let mut parts = Vec::with_capacity(plates_data.len());
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for index in 0..plates_data.len() {
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let (mass, center, image, offset) = plates_data.get(index).unwrap();
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let image_handle = images.add(image.clone());
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let view = commands
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.spawn((
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Transform::from_xyz(offset.x, offset.y, 0.0),
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Sprite::from_image(image_handle),
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))
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.id();
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let size = image.size();
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let mut entity = commands.spawn((Transform::from_xyz(center.x + size.x as f32 / 2.0, -center.y - size.y as f32 / 2.0, 0.0),));
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entity.add_child(view);
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let entity_id = entity.id();
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parts.push(entity_id);
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let col_body = CollisionBody {
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value: colors[index],
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position: *center,
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border: borders[index].clone(),
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forces: vec![],
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mass: *mass as f32,
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};
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world.bodies.push(col_body);
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}
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commands.spawn((Transform::default(), Moving)).add_children(parts.as_slice());
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}
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#[derive(Component)]
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@@ -80,7 +197,6 @@ impl SubPlateAutomation {
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fn next(&mut self, rng: &mut ChaCha8Rng) {
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let time = Instant::now();
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for index in 0..self.world.side * self.world.side {
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let current_color = *self.world.get(index);
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if current_color == 0 || current_color != u8::MAX {
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@@ -129,7 +245,7 @@ impl SubPlateAutomation {
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}
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}
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fn seed(&mut self, rng: &mut ChaCha8Rng) {
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fn seed(&mut self, rng: &mut ChaCha8Rng, value: u8) {
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let len = (self.world.side * self.world.side) as f32;
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loop {
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let index = (rng.random::<f32>() * len) as usize;
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@@ -137,7 +253,7 @@ impl SubPlateAutomation {
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continue;
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}
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self.world.set(index, rng.random::<u8>());
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self.world.set(index, value);
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break;
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}
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}
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@@ -145,7 +261,7 @@ impl SubPlateAutomation {
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fn calculate_front_lines(
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&self,
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commands: &mut Commands,
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mut hex_query: Single<&mut HexMatrixBuild>,
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mut hex_query: &mut Single<&mut HexMatrixBuild>,
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automation: &SubPlateAutomation,
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) {
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let table = &mut hex_query.hex_matrix;
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@@ -161,15 +277,14 @@ impl SubPlateAutomation {
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for x in 0..table.dimensions.0 {
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for y in 0..table.dimensions.1 {
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let color = table.get_dim(x, y);
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if *color == 0 { continue; }
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if *color == 0 {
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continue;
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}
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let around = table.around(x, y);
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if around.iter().all(|x1| *x1 == around[0]) {
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table_copy.set_dim(x, y, 0);
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}else {
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let new_color = (color).overflowing_add(128_u8).0;
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table_copy.set_dim(x, y, new_color);
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} else {
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table_copy.set_dim(x, y, *color);
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}
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}
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}
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@@ -205,28 +320,24 @@ pub fn setup_hex_matrix(
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mut commands: Commands,
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mut images: ResMut<Assets<Image>>,
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) {
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let entity = request_query.into_inner().1;
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let automation = automation_query.into_inner();
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commands.entity(entity).despawn();
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println!("Seed hex matrix");
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let resolution = automation.world.side / 2;
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let resolution = automation.world.side / 4;
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let hex_table = HexTable::new(resolution, 0, 2.0);
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let hex_table = HexTable::new(resolution, 0, 4.0);
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let image = hex_table.get_image_data();
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let sprite = view_query.into_inner();
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// images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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commands.spawn(
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HexMatrixBuild {
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hex_matrix: hex_table,
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},
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);
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commands.spawn(HexMatrixBuild {
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hex_matrix: hex_table,
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});
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}
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pub fn update_hex_matrix_view(
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@@ -244,7 +355,6 @@ pub fn update_hex_matrix_view(
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let sprite = view_query.into_inner();
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// images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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}
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#[derive(Component)]
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Reference in New Issue
Block a user