Images of plates creating and drawing
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use bevy::prelude::*;
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use crate::collision_world::CollisionWorld;
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use crate::hex_table::HexTable;
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use crate::table::Table;
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#[derive(Component)]
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pub struct Plate{
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}
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#[derive(Component)]
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pub struct CollisionAutomation {
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pub world: CollisionWorld<u8>,
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pub view: Table<u8>,
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pub border: HexTable<u8>,
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}
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