Border detect
This commit is contained in:
+75
-101
@@ -1,11 +1,13 @@
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use crate::table::{IntoImage, Table};
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use crate::hex_table::HexTable;
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use crate::table::{IntoImage, Table};
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use crate::SeededRng;
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use bevy::asset::{Assets, RenderAssetUsages};
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use bevy::image::{BevyDefault, Image};
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use bevy::asset::Assets;
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use bevy::image::Image;
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use bevy::input::ButtonInput;
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use bevy::prelude::{Color, Commands, Component, Entity, KeyCode, Query, Res, ResMut, Sprite, Text, With};
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use bevy::render::render_resource::{Extent3d, TextureDimension, TextureFormat};
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use bevy::prelude::{
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Commands, Component, Entity, KeyCode, Query, Res, ResMut, Single, Sprite,
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With,
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};
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use bevy::tasks::futures_lite::StreamExt;
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use rand::RngExt;
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use rand_chacha::ChaCha8Rng;
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@@ -20,36 +22,20 @@ pub fn update_automation_view(
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return;
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}
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let (sprite, automation) = query.iter().next().unwrap();
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let size = automation.world.side as u32;
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let data = automation.world.get_image_data();
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let image = Image::new(
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Extent3d {
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width: size,
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height: size,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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data,
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TextureFormat::bevy_default(),
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RenderAssetUsages::default(),
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);
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let image = automation.world.get_image_data();
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images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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}
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pub fn update_automation(
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mut query: Query<(&mut SubPlateAutomation, Entity)>,
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mut hex_query: Query<&HexMatrixBuild>,
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query: Single<(&mut SubPlateAutomation, Entity)>,
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hex_query: Single<&mut HexMatrixBuild>,
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mut seeded_rng: ResMut<SeededRng>,
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keys: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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) {
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if query.is_empty() {
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return;
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}
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let (mut automation, _entity) = query.iter_mut().next().unwrap();
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let (mut automation, _entity) = query.into_inner();
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if keys.just_pressed(KeyCode::Space) || keys.all_pressed([KeyCode::Space, KeyCode::ShiftLeft]) {
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let random = &mut seeded_rng.0;
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@@ -73,7 +59,7 @@ pub fn update_automation(
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}
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if keys.just_pressed(KeyCode::KeyF) {
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automation.calculate_front_lines(&mut commands, hex_query);
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automation.calculate_front_lines(&mut commands, hex_query, &automation);
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}
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}
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@@ -111,7 +97,6 @@ impl SubPlateAutomation {
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self.world.set(index, color);
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}
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}
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fn smooth(&mut self) {
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@@ -141,39 +126,65 @@ impl SubPlateAutomation {
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continue;
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}
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self.world
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.set(index, rng.random::<u8>());
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self.world.set(index, rng.random::<u8>());
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break;
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}
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}
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fn calculate_front_lines(&self, commands: &mut Commands, hex_query: Query<&HexMatrixBuild>) {
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fn calculate_front_lines(
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&self,
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commands: &mut Commands,
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mut hex_query: Single<&mut HexMatrixBuild>,
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automation: &SubPlateAutomation,
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) {
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let table = &mut hex_query.hex_matrix;
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let mut table_copy = table.clone();
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let generator = &hex_query.iter().next().unwrap().hex_matrix;
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let all_points = generator.calculate();
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let mut edge = (0_usize, 0_usize);
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for x in 0..table.dimensions.0 {
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for y in 0..table.dimensions.1 {
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let color = *table.get_on_square_table(x, y, &automation.world);
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table.set_dim(x, y, color);
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}
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}
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let own_points = all_points.iter().map(|(x, y)| {
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let x_table = *x as usize;
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let y_table = *y as usize;
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for x in 0..table.dimensions.0 {
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for y in 0..table.dimensions.1 {
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let color = table.get_dim(x, y);
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if *color == 0 { continue; }
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let around = table.around(x, y);
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if around.iter().all(|x1| *x1 == around[0]) {
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table_copy.set_dim(x, y, 0);
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}else {
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let new_color = (color).overflowing_add(128_u8).0;
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(*self.world.get_dim(x_table, y_table), x, y)
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}).filter(|(v, _, _)| {
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*v != 0
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});
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table_copy.set_dim(x, y, new_color);
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}
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}
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}
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hex_query.hex_matrix = table_copy;
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commands.spawn((HexMatrixRedrawRequest));
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}
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fn calculate_subplates(&self, commands: &mut Commands) {
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let mut list : HashMap<u8, Vec<usize>> = HashMap::new();
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self.world.iter().zip(0..self.world.data.len()).for_each(|(world, index)| {
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if list.contains_key(world) {
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list.get_mut(world).unwrap().push(index);
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}
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else {
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list.insert(world.clone(), vec![index]);
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}
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});
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println!("{:?}", list.iter().map(|(c, v)| (c.clone(), v.len())).collect::<Vec<_>>());
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let mut list: HashMap<u8, Vec<usize>> = HashMap::new();
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self.world
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.iter()
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.zip(0..self.world.data.len())
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.for_each(|(world, index)| {
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if list.contains_key(world) {
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list.get_mut(world).unwrap().push(index);
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} else {
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list.insert(world.clone(), vec![index]);
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}
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});
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println!(
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"{:?}",
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list.iter()
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.map(|(c, v)| (c.clone(), v.len()))
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.collect::<Vec<_>>()
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);
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}
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}
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@@ -194,53 +205,30 @@ pub fn setup_hex_matrix(
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println!("Seed hex matrix");
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let resolution = automation.world.side / 4;
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let resolution = automation.world.side / 2;
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let generator = HexTable::new(resolution, true, 4.0);
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let mut table = Table::new(false, automation.world.side);
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generator.calculate().iter().for_each(|(x, y)| {
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let x = *x as usize;
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let y = *y as usize;
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let hex_table = HexTable::new(resolution, 0, 2.0);
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if *automation.world.get_dim(x, y) == 0 {
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return;
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}
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table.set_dim(x, y, true);
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});
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let data = table.get_image_data();
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let image = Image::new(
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Extent3d {
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width: table.side as u32,
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height: table.side as u32,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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data,
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TextureFormat::bevy_default(),
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RenderAssetUsages::default(),
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);
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let image = hex_table.get_image_data();
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let sprite = view_query.iter().next().unwrap();
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images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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commands.spawn((HexMatrixBuild{
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points: table,
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hex_matrix: generator,
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}));
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commands.spawn(
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(HexMatrixBuild {
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hex_matrix: hex_table,
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}),
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);
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}
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pub fn update_hex_matrix_view(
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mut data_query: Query<&HexMatrixBuild>,
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mut data_query: Single<&HexMatrixBuild>,
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mut request_query: Query<Entity, With<HexMatrixRedrawRequest>>,
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mut view_query: Query<&Sprite, With<HexMatrixView>>,
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mut commands: Commands,
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mut images: ResMut<Assets<Image>>,
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){
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) {
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if request_query.is_empty() {
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return;
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}
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@@ -248,24 +236,11 @@ pub fn update_hex_matrix_view(
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let req = request_query.iter_mut().next().unwrap();
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commands.entity(req).despawn();
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println!("Update hex matrix view");
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let table = data_query.iter_mut().next().unwrap();
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let data = table.points.get_image_data();
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let image = Image::new(
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Extent3d {
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width: table.points.side as u32,
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height: table.points.side as u32,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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data,
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TextureFormat::bevy_default(),
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RenderAssetUsages::default(),
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);
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let table = data_query.into_inner();
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let image = table.hex_matrix.get_image_data();
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let sprite = view_query.iter().next().unwrap();
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images.remove(sprite.image.id());
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images.insert(sprite.image.id(), image).unwrap();
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}
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@@ -279,7 +254,6 @@ pub struct HexMatrixRedrawRequest;
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pub struct HexMatrixView;
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#[derive(Component)]
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pub struct HexMatrixBuild{
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points: Table<bool>,
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hex_matrix: HexTable<bool>
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}
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pub struct HexMatrixBuild {
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hex_matrix: HexTable<u8>,
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}
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