Second Unity code equating session

This commit is contained in:
2025-05-06 23:25:52 +03:00
parent dae96c9674
commit 2155c8f0d8
5 changed files with 11 additions and 59 deletions
@@ -1,7 +1,4 @@
using System;
#if TRACE
using System.Diagnostics;
#endif
using System.Threading;
using System.Threading.Tasks;
using mROA.Abstract;
@@ -16,8 +13,6 @@ namespace mROA.Implementation.Frontend
private IMethodRepository? _methodRepository;
// private IContextRepository? _realContextRepository;
// private IContextRepository? _remoteContextRepository;
private IRepresentationModule? _representationModule;
private IContextualSerializationToolKit? _serializationToolkit;
private IEndPointContext _context;
@@ -51,9 +46,6 @@ namespace mROA.Implementation.Frontend
try
{
#if TRACE
var sw = new Stopwatch();
#endif
var streamTokenSource = new CancellationTokenSource();
@@ -69,20 +61,6 @@ namespace mROA.Implementation.Frontend
await foreach (var command in query)
{
#if TRACE
Console.WriteLine("Waiting for request...");
if (sw.IsRunning)
{
sw.Stop();
Console.WriteLine(
$"Request handling took {Math.Round(sw.Elapsed.TotalMilliseconds * 1000.0)} microseconds.");
}
#endif
#if TRACE
Console.WriteLine("Request received");
sw.Restart();
#endif
switch (command.originalType)
{
case EMessageType.CallRequest: