Rename set to deck in repetitions.rs

This commit is contained in:
2026-08-18 15:16:51 +03:00
parent 80785ff9e6
commit 306febc514
7 changed files with 63 additions and 63 deletions
+1 -1
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@@ -46,7 +46,7 @@ pub fn add_set(set: &mut DeckSettings, connection: &Connection) {
set.id = index.into(); set.id = index.into();
} }
pub fn update_card_set(set: &mut DeckSettings, connection: &Connection) { pub fn update_deck(set: &mut DeckSettings, connection: &Connection) {
if set.id == INVALID_ID { if set.id == INVALID_ID {
add_set(set, connection); add_set(set, connection);
} else { } else {
+1 -1
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@@ -2,7 +2,7 @@ use crate::lang::{DeckSettings, CardStatistics, INVALID_ID};
use rusqlite::Connection; use rusqlite::Connection;
use std::time::Instant; use std::time::Instant;
pub fn load_stats_of_set(set: &DeckSettings, connection: &Connection) -> Vec<CardStatistics> { pub fn load_stats_of_deck(set: &DeckSettings, connection: &Connection) -> Vec<CardStatistics> {
let mut stmt = connection let mut stmt = connection
.prepare("SELECT id, word_id, score, last_opened FROM card_stats WHERE set_id = ?1") .prepare("SELECT id, word_id, score, last_opened FROM card_stats WHERE set_id = ?1")
.unwrap(); .unwrap();
+2 -2
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@@ -1,5 +1,5 @@
use crate::AppState; use crate::AppState;
use crate::data_provider::card_stats::{delete_stat, load_stats_of_set, update_stat_score}; use crate::data_provider::card_stats::{delete_stat, load_stats_of_deck, update_stat_score};
use crate::data_provider::history::{HistoryItem, push_note}; use crate::data_provider::history::{HistoryItem, push_note};
use chrono::{DateTime, Utc}; use chrono::{DateTime, Utc};
use rand::distr::Distribution; use rand::distr::Distribution;
@@ -351,7 +351,7 @@ impl DeckData {
let state_for = state.clone(); let state_for = state.clone();
let state_locked = state.lock().unwrap(); let state_locked = state.lock().unwrap();
let mut current_set = load_stats_of_set(settings, &state_locked.connection); let mut current_set = load_stats_of_deck(settings, &state_locked.connection);
let last_list: Vec<_> = settings let last_list: Vec<_> = settings
.get_word_list(&state_locked) .get_word_list(&state_locked)
.iter() .iter()
+3 -3
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@@ -81,7 +81,7 @@ fn subscription(_state: &ScreenState) -> Subscription<RootMessage> {
pub struct AppState { pub struct AppState {
pub dictionary: Vec<WordData>, pub dictionary: Vec<WordData>,
pub card_sets: Vec<DeckSettings>, pub decks: Vec<DeckSettings>,
pub word_groups: Vec<WordGroup>, pub word_groups: Vec<WordGroup>,
pub connection: Connection, pub connection: Connection,
pub sync_data: AppSettings, pub sync_data: AppSettings,
@@ -98,7 +98,7 @@ impl AppState {
pub fn new() -> Self { pub fn new() -> Self {
Self { Self {
dictionary: vec![], dictionary: vec![],
card_sets: vec![], decks: vec![],
word_groups: vec![], word_groups: vec![],
connection: default_connection(), connection: default_connection(),
sync_data: AppSettings { sync_data: AppSettings {
@@ -117,7 +117,7 @@ fn fill_state(state: &mut AppState) {
let setting = load_settings(&state.connection); let setting = load_settings(&state.connection);
state.dictionary = list; state.dictionary = list;
state.card_sets = sets; state.decks = sets;
state.word_groups = groups; state.word_groups = groups;
state.sync_data = setting state.sync_data = setting
} }
+5 -5
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@@ -1,5 +1,5 @@
use crate::AppState; use crate::AppState;
use crate::data_provider::card_sets::{delete_set, update_card_set}; use crate::data_provider::card_sets::{delete_set, update_deck};
use crate::lang::DeckSettings; use crate::lang::DeckSettings;
use crate::navigation::Page::PreviousPage; use crate::navigation::Page::PreviousPage;
use crate::navigation::{NavigatedPage, Page, RootMessage}; use crate::navigation::{NavigatedPage, Page, RootMessage};
@@ -25,7 +25,7 @@ impl RepetitionSettingsState {
let set; let set;
{ {
let local_state = p1.lock().unwrap(); let local_state = p1.lock().unwrap();
set = local_state.card_sets[index].clone(); set = local_state.decks[index].clone();
} }
RepetitionSettingsState { RepetitionSettingsState {
index, index,
@@ -51,8 +51,8 @@ impl NavigatedPage<RepetitionSettingsMessage> for RepetitionSettingsState {
Back => {} Back => {}
Save => { Save => {
let mut state = self.state.lock().unwrap(); let mut state = self.state.lock().unwrap();
update_card_set(&mut self.set, &state.connection); update_deck(&mut self.set, &state.connection);
state.card_sets[self.index] = self.set.clone(); state.decks[self.index] = self.set.clone();
} }
SetName(new) => { SetName(new) => {
self.set.name = new; self.set.name = new;
@@ -81,7 +81,7 @@ impl NavigatedPage<RepetitionSettingsMessage> for RepetitionSettingsState {
} }
let mut state = self.state.lock().unwrap(); let mut state = self.state.lock().unwrap();
delete_set(&self.set, &state.connection); delete_set(&self.set, &state.connection);
state.card_sets.remove(self.index); state.decks.remove(self.index);
return Task::done(RootMessage::RepetitionSettings(Back)); return Task::done(RootMessage::RepetitionSettings(Back));
} }
RevertDeleteSet => self.real_delete = false, RevertDeleteSet => self.real_delete = false,
+50 -50
View File
@@ -1,5 +1,5 @@
use crate::data_provider::card_sets::update_card_set; use crate::data_provider::card_sets::update_deck;
use crate::data_provider::card_stats::{add_stat_list, load_stats_of_set}; use crate::data_provider::card_stats::{add_stat_list, load_stats_of_deck};
use crate::history::HistoryState; use crate::history::HistoryState;
use crate::lang::{AppendMode, CardStatistics, DeckSettings, Id, OrderMode, INVALID_ID}; use crate::lang::{AppendMode, CardStatistics, DeckSettings, Id, OrderMode, INVALID_ID};
use crate::navigation::Page::{History, PreviousPage, Repetition, RepetitionSettings}; use crate::navigation::Page::{History, PreviousPage, Repetition, RepetitionSettings};
@@ -83,7 +83,7 @@ impl NavigatedPage<RepetitionsMessage> for RepetitionsState {
fn navigated(&mut self) { fn navigated(&mut self) {
let index = self.selected_deck_index.unwrap(); let index = self.selected_deck_index.unwrap();
let state = self.state.lock().unwrap(); let state = self.state.lock().unwrap();
if let Some(global_deck) = state.card_sets.get(index) { if let Some(global_deck) = state.decks.get(index) {
if global_deck.id != self.selected_deck().unwrap().id { if global_deck.id != self.selected_deck().unwrap().id {
drop(state); drop(state);
self.decks.remove(index); self.decks.remove(index);
@@ -121,7 +121,7 @@ impl NavigatedPage<RepetitionsMessage> for RepetitionsState {
let deck = self.decks.remove(index); let deck = self.decks.remove(index);
if deck.id != INVALID_ID { if deck.id != INVALID_ID {
let mut state = self.state.lock().unwrap(); let mut state = self.state.lock().unwrap();
state.card_sets.remove(index); state.decks.remove(index);
} }
} }
SetName(value) => { SetName(value) => {
@@ -129,11 +129,11 @@ impl NavigatedPage<RepetitionsMessage> for RepetitionsState {
deck.general_settings.name = value; deck.general_settings.name = value;
} }
SelectSet(index) => { SelectSet(index) => {
self.select_set(index); self.select_deck(index);
let deck = self.selected_deck().unwrap(); let deck = self.selected_deck().unwrap();
if deck.existing_words_indices.is_none() { if deck.existing_words_indices.is_none() {
let state = self.state.lock().unwrap(); let state = self.state.lock().unwrap();
let added: Vec<_> = load_stats_of_set(deck, &state.connection) let added: Vec<_> = load_stats_of_deck(deck, &state.connection)
.iter() .iter()
.map(|c| self.word_id_index_map[&c.word_id]) .map(|c| self.word_id_index_map[&c.word_id])
.collect(); .collect();
@@ -148,12 +148,12 @@ impl NavigatedPage<RepetitionsMessage> for RepetitionsState {
let mut deck = self.selected_deck().unwrap().clone(); let mut deck = self.selected_deck().unwrap().clone();
let mut state = self.state.lock().unwrap(); let mut state = self.state.lock().unwrap();
{ {
update_card_set(&mut deck.general_settings, &state.connection); update_deck(&mut deck.general_settings, &state.connection);
if let Some(index) = deck.index { if let Some(index) = deck.index {
state.card_sets[index] = deck.general_settings.clone(); state.decks[index] = deck.general_settings.clone();
} else { } else {
state.card_sets.push(deck.general_settings.clone()); state.decks.push(deck.general_settings.clone());
deck.index = Some(state.card_sets.len() - 1); deck.index = Some(state.decks.len() - 1);
self.decks[deck.index.unwrap()] = deck.clone(); self.decks[deck.index.unwrap()] = deck.clone();
} }
} }
@@ -226,7 +226,7 @@ impl NavigatedPage<RepetitionsMessage> for RepetitionsState {
back_overlay( back_overlay(
row![ row![
column![ column![
scrollable(self.sets_list()).height(Fill), scrollable(self.decks_list()).height(Fill),
button("Добавить") button("Добавить")
.style(jl_button) .style(jl_button)
.width(Fill) .width(Fill)
@@ -234,7 +234,7 @@ impl NavigatedPage<RepetitionsMessage> for RepetitionsState {
] ]
.spacing(DEFAULT_SPACING) .spacing(DEFAULT_SPACING)
.width(Length::FillPortion(1)), .width(Length::FillPortion(1)),
self.selected_set_view(), self.selected_deck_view(),
] ]
.align_y(Center) .align_y(Center)
.spacing(DEFAULT_SPACING) .spacing(DEFAULT_SPACING)
@@ -259,8 +259,8 @@ impl RepetitionsState {
map.insert(word.id, index); map.insert(word.id, index);
}); });
let decks = state_.card_sets.iter().enumerate().map(|(index, set)| {DeckViewData{ let decks = state_.decks.iter().enumerate().map(|(index, deck)| {DeckViewData{
general_settings: set.clone(), general_settings: deck.clone(),
existing_words_indices: None, existing_words_indices: None,
available_words_indices: None, available_words_indices: None,
append_mode: Default::default(), append_mode: Default::default(),
@@ -279,9 +279,9 @@ impl RepetitionsState {
} }
impl RepetitionsState { impl RepetitionsState {
fn launch_delete_button(&self, set: &DeckViewData) -> Element<'_, RepetitionsMessage> { fn launch_delete_button(&self, deck: &DeckViewData) -> Element<'_, RepetitionsMessage> {
if set.id != INVALID_ID { if deck.id != INVALID_ID {
if set.append_mode == AppendMode::Manual && set.existing_words_indices.as_ref().unwrap().is_empty() { if deck.append_mode == AppendMode::Manual && deck.existing_words_indices.as_ref().unwrap().is_empty() {
return text!("Добавьте карточки или измените фильтр").into(); return text!("Добавьте карточки или измените фильтр").into();
} }
return row![ return row![
@@ -294,15 +294,15 @@ impl RepetitionsState {
} }
button("Удалить").style(danger).on_press(DeleteSet).into() button("Удалить").style(danger).on_press(DeleteSet).into()
} }
fn selected_set_view(&self) -> Element<'_, RepetitionsMessage> { fn selected_deck_view(&self) -> Element<'_, RepetitionsMessage> {
if let Some(set) = &self.selected_deck() { if let Some(deck) = &self.selected_deck() {
return column![ return column![
scrollable( scrollable(
column![ column![
column![ column![
text!("Название набора"), text!("Название набора"),
row![ row![
text_input("", &set.name).on_input(SetName), text_input("", &deck.name).on_input(SetName),
button(svg(Handle::from_memory(SETTINGS_ICON))) button(svg(Handle::from_memory(SETTINGS_ICON)))
.width(43) .width(43)
.on_press(GoToSettings), .on_press(GoToSettings),
@@ -311,49 +311,49 @@ impl RepetitionsState {
] ]
.spacing(QUARTER_SPACING), .spacing(QUARTER_SPACING),
{ {
if set.id == INVALID_ID { if deck.id == INVALID_ID {
column![ column![
column![ column![
text!("Передняя сторона"), text!("Передняя сторона"),
text_input("", &set.forward).on_input(SetForward), text_input("", &deck.forward).on_input(SetForward),
] ]
.spacing(QUARTER_SPACING), .spacing(QUARTER_SPACING),
column![ column![
text!("Задняя сторона"), text!("Задняя сторона"),
text_input("", &set.backward).on_input(SetBackward), text_input("", &deck.backward).on_input(SetBackward),
] ]
.spacing(QUARTER_SPACING), .spacing(QUARTER_SPACING),
column![ column![
text!("Фильтр"), text!("Фильтр"),
text_input("", &set.filter).on_input(SetFilter), text_input("", &deck.filter).on_input(SetFilter),
button("Проверить фильтр") button("Проверить фильтр")
.style(jl_button) .style(jl_button)
.on_press(TryFilter), .on_press(TryFilter),
self.count_view(set), self.count_view(deck),
] ]
.spacing(QUARTER_SPACING), .spacing(QUARTER_SPACING),
] ]
.spacing(DEFAULT_SPACING) .spacing(DEFAULT_SPACING)
} else { } else {
column![ column![
self.filled_set_data_view(set), self.filled_deck_data_view(deck),
self.word_append_panel(set), self.word_append_panel(deck),
radio( radio(
"Обычный режим", "Обычный режим",
OrderMode::Default, OrderMode::Default,
Some(set.open_mode), Some(deck.open_mode),
SetOpenMode SetOpenMode
), ),
radio( radio(
"Начать с плохих слов", "Начать с плохих слов",
OrderMode::TrainWorstFirst, OrderMode::TrainWorstFirst,
Some(set.open_mode), Some(deck.open_mode),
SetOpenMode SetOpenMode
), ),
radio( radio(
"Полностью случайно", "Полностью случайно",
OrderMode::FullRandom, OrderMode::FullRandom,
Some(set.open_mode), Some(deck.open_mode),
SetOpenMode SetOpenMode
), ),
button("История").style(jl_button).on_press(GoToHistory), button("История").style(jl_button).on_press(GoToHistory),
@@ -374,7 +374,7 @@ impl RepetitionsState {
.height(Fill), .height(Fill),
row![ row![
button("Сохранить").style(jl_button).on_press(Save), button("Сохранить").style(jl_button).on_press(Save),
self.launch_delete_button(set) self.launch_delete_button(deck)
] ]
.spacing(DEFAULT_SPACING).align_y(Center), .spacing(DEFAULT_SPACING).align_y(Center),
] ]
@@ -384,17 +384,17 @@ impl RepetitionsState {
} }
space().width(Length::FillPortion(2)).into() space().width(Length::FillPortion(2)).into()
} }
fn filled_set_data_view(&self, set: &DeckSettings) -> Column<'_, RepetitionsMessage> { fn filled_deck_data_view(&self, deck: &DeckSettings) -> Column<'_, RepetitionsMessage> {
column![self.activity_bar(set), self.count_comparator_view()] column![self.activity_bar(deck), self.count_comparator_view()]
.align_x(Center) .align_x(Center)
.width(Fill) .width(Fill)
.spacing(DEFAULT_SPACING) .spacing(DEFAULT_SPACING)
} }
fn activity_bar(&self, set: &DeckSettings) -> Element<'_, RepetitionsMessage> { fn activity_bar(&self, deck: &DeckSettings) -> Element<'_, RepetitionsMessage> {
const MAX_DAY_COUNT: f32 = 128.0; const MAX_DAY_COUNT: f32 = 128.0;
let state = self.state.lock().unwrap(); let state = self.state.lock().unwrap();
let history = state.activity.get(&set.id); let history = state.activity.get(&deck.id);
let mut counts: Vec<u32> = vec![0; 30 * 7]; let mut counts: Vec<u32> = vec![0; 30 * 7];
let now = Local::now().date_naive(); let now = Local::now().date_naive();
@@ -467,31 +467,31 @@ impl RepetitionsState {
}) })
.into() .into()
} }
fn word_append_panel(&self, set: &DeckViewData) -> Element<'_, RepetitionsMessage> { fn word_append_panel(&self, deck: &DeckViewData) -> Element<'_, RepetitionsMessage> {
column![ column![
text!("Режим добавления карточек"), text!("Режим добавления карточек"),
row![ row![
radio( radio(
"Добавлять все доступные", "Добавлять все доступные",
AppendMode::Full, AppendMode::Full,
Some(set.append_mode), Some(deck.append_mode),
SetAppendMode SetAppendMode
), ),
radio( radio(
"Добавлять вручную", "Добавлять вручную",
AppendMode::Manual, AppendMode::Manual,
Some(set.append_mode), Some(deck.append_mode),
SetAppendMode SetAppendMode
) )
] ]
.spacing(HALF_SPACING), .spacing(HALF_SPACING),
self.adder_panel(set), self.adder_panel(deck),
] ]
.spacing(HALF_SPACING) .spacing(HALF_SPACING)
.into() .into()
} }
fn adder_panel(&self, set: &DeckViewData) -> Element<'_, RepetitionsMessage> { fn adder_panel(&self, deck: &DeckViewData) -> Element<'_, RepetitionsMessage> {
match set.append_mode { match deck.append_mode {
AppendMode::Full => space().into(), AppendMode::Full => space().into(),
AppendMode::Manual => row![ AppendMode::Manual => row![
button("+5").on_press(AppendWords(5)), button("+5").on_press(AppendWords(5)),
@@ -514,18 +514,18 @@ impl RepetitionsState {
.len(); .len();
text!("{} слова добавлено из {}", now, available).into() text!("{} слова добавлено из {}", now, available).into()
} }
fn count_view(&self, set: &DeckSettings) -> Element<'_, RepetitionsMessage> { fn count_view(&self, deck: &DeckSettings) -> Element<'_, RepetitionsMessage> {
if let Some(count) = set.count { if let Some(count) = deck.count {
return text!("Количество слов: {}", count).into(); return text!("Количество слов: {}", count).into();
} }
space().into() space().into()
} }
fn sets_list(&self) -> Column<'_, RepetitionsMessage> { fn decks_list(&self) -> Column<'_, RepetitionsMessage> {
let mut column = Column::new(); let mut column = Column::new();
for (i, set) in self.decks.iter().enumerate() { for (i, deck) in self.decks.iter().enumerate() {
column = column.push( column = column.push(
button(text!("{}", &set.name)) button(text!("{}", &deck.name))
.on_press_with(move || SelectSet(i)) .on_press_with(move || SelectSet(i))
.style(move |_x: &Theme, status: Status| Style { .style(move |_x: &Theme, status: Status| Style {
background: if status == Status::Hovered { background: if status == Status::Hovered {
@@ -533,7 +533,7 @@ impl RepetitionsState {
} else { } else {
None None
}, },
text_color: if set.valid_filter { text_color: if deck.valid_filter {
_x.palette().primary _x.palette().primary
} else { } else {
_x.palette().warning _x.palette().warning
@@ -569,7 +569,7 @@ impl RepetitionsState {
.cloned(); .cloned();
Self::append_words(state, deck, required); Self::append_words(state, deck, required);
} }
fn append_words(state: &AppState, set: &DeckSettings, indices: impl Iterator<Item = usize>) { fn append_words(state: &AppState, deck: &DeckSettings, indices: impl Iterator<Item = usize>) {
let words = &state.dictionary; let words = &state.dictionary;
let stats = &mut indices let stats = &mut indices
.map(|i| { .map(|i| {
@@ -579,7 +579,7 @@ impl RepetitionsState {
word_id: word.id, word_id: word.id,
last_open: Utc::now(), last_open: Utc::now(),
score: 1, score: 1,
set_id: set.id, set_id: deck.id,
} }
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
@@ -589,7 +589,7 @@ impl RepetitionsState {
} }
} }
fn select_set(&mut self, index: usize) { fn select_deck(&mut self, index: usize) {
if self.decks.get(index).is_some() { if self.decks.get(index).is_some() {
self.selected_deck_index = Some(index); self.selected_deck_index = Some(index);
} }
+1 -1
View File
@@ -119,7 +119,7 @@ impl NavigatedPage<SyncMessage> for SyncState {
let mut state = self.state.lock().unwrap(); let mut state = self.state.lock().unwrap();
state.sync_data = updated_state.sync_data; state.sync_data = updated_state.sync_data;
state.connection = updated_state.connection; state.connection = updated_state.connection;
state.card_sets = updated_state.card_sets; state.decks = updated_state.decks;
state.dictionary = updated_state.dictionary; state.dictionary = updated_state.dictionary;
state.word_groups = updated_state.word_groups; state.word_groups = updated_state.word_groups;
} }