Новый алгоритм и измерение производительности. Сейчас 3991 мс

This commit is contained in:
2025-04-09 23:10:04 +03:00
parent 0982441860
commit 7908335b79
+57 -18
View File
@@ -4,17 +4,18 @@ use sdl3::pixels::Color;
use sdl3::render::{FPoint, WindowCanvas};
use std::f32::consts::PI;
use std::ops;
use std::ops::Rem;
use std::time::Instant;
const SIZE: u32 = 400;
const SIZE_F: f32 = 400.0;
pub fn main() {
let mut point = Point2D::new(0.0, 0.0);
let point = Point2D::new(0.0, 0.0);
let mut cycle = 0_f32;
let radius = 100_f32;
let mut pasted_points: Vec<FPoint> = vec![point.to_cartesian().to_sdl()];
let sdl_context = sdl3::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
@@ -30,10 +31,9 @@ pub fn main() {
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let mut i = 0;
let time = Instant::now();
let mut count = 0;
'running: loop {
let time = Instant::now();
i = (i + 1) % 255;
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas.clear();
for event in event_pump.poll_iter() {
@@ -52,15 +52,21 @@ pub fn main() {
let sin = cycle.sin() * radius;
let mut next = Point2D::new(cos + cycle * 2.0 * PI, sin);
next.optimize();
pasted_points.push(next.to_cartesian().to_sdl());
count += 1;
canvas.set_draw_color(Color::RGB(255, 255, 255));
Point2D::draw_point(&mut canvas, &pasted_points);
canvas.present();
println!("Frame time: {}", time.elapsed().as_millis());
cycle += 0.01;
cycle -= 0.01;
if count == 10000 {
println!("Time for 10000 is {} ms", time.elapsed().as_millis());
}
// std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 200));
}
@@ -87,44 +93,69 @@ impl Point2D {
}
pub fn alt_distance(&self, point: &Point2D) -> f32 {
2.0 * SIZE as f32 - self.distance(point)
2.0 * SIZE_F - self.distance(point)
}
pub fn to_cartesian(&self) -> Point2D {
let angle = (self.x / SIZE as f32) * PI;
let angle = (self.x / SIZE_F) * PI;
let cos = angle.cos();
let sin = angle.sin();
let scale = (SIZE as f32 + self.y) / 2.0;
let scale = (SIZE_F + self.y) / 2.0;
Point2D::new(cos * scale, sin * scale)
}
pub fn to_super_space(&self) -> Point2D {
let len = self.x.hypot(self.y);
let y = len * 2.0 - SIZE_F;
let cos = self.x / len;
let acos = cos.acos();
let mut x = acos * SIZE_F / PI;
if self.y < 0.0 {
x = -x;
}
Point2D::new(x, y)
}
pub fn to_sdl(&self) -> FPoint {
FPoint::new(self.x + SIZE as f32, self.y + SIZE as f32)
FPoint::new(self.x + SIZE_F, self.y + SIZE_F)
}
pub fn from_sdl(x: f32, y: f32) -> Point2D {
Point2D::new(x - SIZE as f32, y - SIZE as f32)
Point2D::new(x - SIZE_F, y - SIZE_F)
}
pub fn draw(&self, canvas: &mut WindowCanvas) {
let mut polar = self.to_cartesian();
let polar = self.to_cartesian();
let sdl_point = polar.to_sdl();
canvas.draw_point(sdl_point).unwrap();
}
fn lapped(l: f32) -> f32 {
((SIZE as f32) - (l.abs() - SIZE as f32).abs()) * -l.signum()
let mut remainder = l.rem(SIZE_F * 2.0);
if remainder.abs() > SIZE_F {
let out_delta = remainder.abs() - SIZE_F;
let re_new = SIZE_F - out_delta;
remainder = -re_new * l.signum()
}
remainder
}
pub fn optimize(&mut self) {
if self.x.abs() > SIZE as f32 {
if self.x.abs() > SIZE_F {
self.x = Self::lapped(self.x);
}
if self.y.abs() > SIZE as f32 {
if self.y.abs() > SIZE_F {
let side = self.y.signum();
self.y += -side * 2.0 * (self.y.abs() - SIZE as f32);
self.x = self.x + SIZE as f32;
self.y += -side * 2.0 * (self.y.abs() - SIZE_F);
self.x = self.x + SIZE_F;
self.spin = !self.spin;
}
}
@@ -133,6 +164,14 @@ impl Point2D {
// canvas.draw_points(&points).unwrap()
canvas.draw_points(&points[..]).unwrap();
}
pub fn eq(&self, point: &Point2D) -> bool {
(self.x.abs() - point.x.abs()).abs() < 0.1 && (self.y.abs() - point.y.abs()).abs() < 0.1
}
pub fn eq_spin(&self, point: &Point2D) -> bool {
self.eq(point) && self.spin == point.spin
}
}
impl ops::AddAssign for Point2D {